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  • In Ork society the tiny Gretchin are at the bottom of the pile. They are often enslaved and forced to serve their Ork masters. Gretchin attack in mobs and although relatively harmless to a Space Marine can serve well as a distraction for something bigger and more deadly.
    Gretchin
  • Squigs are the simplest species of Orkoid life and are little more than snapping, fanged mouths on legs.  Trained by the Orks as attack pets, the squigs are deadly against most foes. As an additional layer of lethality some Orks strap a squig with explosives and send it rushing towards a foe as a makeshift explosive device.
    Bomb Squig
  • Boyz are the basic ranged unit in an Ork warband. Wielding a huge belt fed machine gun, accuracy and finesse are thrown to the wind in exchange for rate of fire and noise.
    Shoota Boyz
  • A more experienced version of the basic Ranged Boy who have exchanged their machine guns for Rokkit Launchers and other more devastating weapons.
    Rokkit Boyz
  • Slugga Boyz are the backbone of most Ork warbands. Formed into huge mobs and armed with razor edged choppas they are equipped for close combat.
    Slugga Boyz
  • A more experienced Slugga Boy that has cobbled together some rudimentary armour for protection along with a chain weapon for more damage.
    Slugga Boy Pro
  • ‘Ard Boyz wear heavy armour pieced together from steel plates and equipment scavenged from defeated foes. Their armour and natural resilience makes them able to wade through fire that would shred most Orks. The ‘Ard Boy also wields a heavy riot shield and choppa to get close to the player and deal out some pain.
    'Ard Boy
  • Weirdboyz are Ork Psykers acting as a sort of psychic sponge absorbing the energies of nearby Orks and unleashing them as devastating psychic attacks. As well as offensive attacks the more talented Weirdboyz can teleport themselves and other Ork units in and out of combat at will.
    Weirdboy
  • Orks literally thrive on combat, growing physically larger and stronger the more they fight. When an Ork becomes big enough they become a leader known as a Nob weighing several tonnes and impervious to attacks that would slay a normal Ork. Even to a Space Marine a Nob is a worthy adversary – the Nobs can counter their attacks.
    Big Nobz
  • An even meaner and larger Nob with heavy armour and improved weapons, capable of taking on even the most elite units.
    Slugga Nob Pro
  • Like its melee counterpart a ranged Nob is an Ork who has grown in size beyond its peers giving it a commanding role in the army. Favouring ranged weapons, these Nobs will often wield the largest available shootas. Upgraded ranged Nobs will use more advanced weaponry and armour to increase their effectiveness.
    Shoota Nob
  • A larger, deadlier, and more accurate Shoota Nob upgraded with advanced weapon and armour to increase its killyness
    Big Shoota Nobz
  • Stormboyz are fierce Ork warriors who gamble with their lives by strapping on crude rokkit packs to propel themselves towards the enemy.
    Storm Boy